Videogames are one of the most culturally, socially, and economically significant, not to mention pervasive, media forms. It is hardly surprising, then, that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities, and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames. This guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative, and entertaining titles of the first forty years of videogames.... Touched! and Trauma Center, Electroplankton provides further evidence of the innovation that Nintendoa#39;s DS handheld has fostered. ... to games such as Lumines that make excellent use of sound as well as graphics, the tactility and immediacy that the DS affords ... Electroplankton instruction booklet, Nintendo, 2005: 57.
|Author||:||James Newman, Iain Simons|
|Publisher||:||British Film Institute - 2007-06-04|