Get ready to build a complete, professional-quality 2D game engine from start to finish! qAdvanced 2D Game Developmentq is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one mWea#39;re going to use Directlnput to get input from the keyboard and the mouse in this chapter. ... If you want to support an Xbox 360 controller, you can look into the XInput library, which is now packaged with the DirectX ... even for games that don a#39;t specifically use it, so it is a given that your games must support a keyboard one way or another. ... least bring up an in-game menu by pressing the Escape key.
|Title||:||Advanced 2D Game Development|
|Author||:||Jonathan S. Harbour|
|Publisher||:||Cengage Learning - 2009-01-01|