Learn how educators are using MinecraftAr as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using MinecraftAr to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. Youall also find detailed instructions for setting up and running a MinecraftAr server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, youall discover What MinecraftAr is and why itas such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. Youall find essential advice and captivating projects for using MinecraftAr to enhance studentsa learning experience from educators using MinecraftAr in the Classroom: Shane Asselstine, Dan Bloom, AndrAc Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. MinecraftAr is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.I based the information on our curriculum for sixth and seventh grade humanities (common to many u.S. middle schools), which itself is primarily based on the textbook History alive!: the ancient World, by the teachers curriculum Institute.
|Title||:||An Educator's Guide to Using Minecraft® in the Classroom|
|Publisher||:||Peachpit Press - 2014-10-08|