Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.Chicago: DreamCatcher Interactive. Bell, A. (2010) The Possible Worlds of Hypertext Fiction. Basingstoke, UK: Palgrave. Bender, J. and Marrinan, M. (2010) The Culture of Diagram. Stanford: Stanford University Press. Bolter, J.D. andGrusin.
|Title||:||Analyzing Digital Fiction|
|Author||:||Alice Bell, Astrid Ensslin, Hans Rustad|
|Publisher||:||Routledge - 2013-12-17|