Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his awardawinning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an inadepth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his awardawinning title, from concept to reality. He reveals tips and techniques for creating a polished, highaquality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Nextagen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eyeacatching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development. What youall learn If you are brand new to XNA, youall see basic concepts of game development through simple exercises. Youall be able to follow along and see the steps taken to reacreate the game that won the Microsoft Dream Build Play competition. Youall learn and enhance artistic skills and artistic design capabilities. Youall learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games. Youall become more exposed to the exciting world of software games. Who this book is for For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an awardawinning game.For anyXbox360 deployment, you will need one XNA Creators Club membership per Xbox 360aat least ... but herea#39;s the deal: if you sign on with a profile that does not have an XNA Creators Club membership, XNA Game Studio will cry foul , anbsp;...
|Title||:||Building XNA 2.0 Games|
|Author||:||John Sedlak, James Silva|
|Publisher||:||Apress - 2008-09-24|