There is a growing trend in virtual world commercial transactions. In order to protect peopleas rights in the virtual world and keep pace with innovative trading demands, it is essential for us to understand the commercial implications of virtual world economies by evaluating the effectiveness of the existing laws, practices, and policies in business, technology, intellectual property and related fields. This book, in 11 sections, investigates the issues and opportunities associated with commercial transactions in the virtual world. In 29 detailed essays, this book analyses every facet of virtual world transactions, including the nature of virtual commercial transactions, virtual goods and services, transfer of virtual property, issues of negotiable instruments, remedies for buyers and sellers in the virtual world, consumer protection, dispute resolution and other related topics. Each of these sections both contributes to and advances the field of commercial law and related disciplines. This book is an excellent source of reference for students, practitioners, academics, policy makers, and researchers as well as anyone with an interest in the exciting developments of commercial law in cyberspace. This book is published by City University of Hong Kong Press. ebacmaacacsascaoccc¾aoca4.3 Korea In South Korea, Nexona#39;s Crazyracing KartRider game sold more than 100, 000 Mini Coopers which is more than BMWa#39;s sales of ... in 2008a#39; (4 November, 2008) alt;http://cai.icann.org/files/meetings/cairo2008/ccnso-kr- status04nov08.pdf agt; accessed June 27, 2013. 54 Korea Game Development and Promotion Institute, a#39;2004 The Rise of Korean Games: Guide to Korean Game Industry and Culturea#39;anbsp;...
|Title||:||Commercial Transactions in the Virtual World|
|Publisher||:||City University of HK Press - 2014-06-30|