Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields. An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.However, with computer game software, it appears that the practice of game development primarily focuses on creating and satisfying ... of users/players (e.g., played by males 18a35 years old or gender neutral) on a target platform (for play on Microsoft Xbox One consoles, ... Early success of a new minimal game with players (e.g., online player reviews, user-created game play videos, and gameanbsp;...
|Title||:||Computer Games and Software Engineering|
|Author||:||Kendra M. L. Cooper, Walt Scacchi|
|Publisher||:||CRC Press - 2015-05-21|