Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.Furthermore, ineffective game tutorials or manuals can add a layer of hindering complexity to a computer game title. ... grand strategy, 4X, or simulation games such as Civ V, Galactic Civilizations II, Europa Universalis III, or Crusader Kings II .
|Title||:||Computer Games and Technical Communication|
|Author||:||Asst Prof Jennifer deWinter, Assoc Prof Ryan M Moeller|
|Publisher||:||Ashgate Publishing, Ltd. - 2014-11-28|