Computer Games as a Sociocultural Phenomenon

Computer Games as a Sociocultural Phenomenon

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In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.Drivers will earn kudos and gain recognition for cornering on two wheels around the Sears Tower in Chicago, power sliding through the ... Players also can challenge friends and other gamers online utilizing the Xbox online game service or through multiplayer System Link. ... guys, a melee attacking one of them before they were aware, throwing a grenade into a group of other guys, and then cleaning upanbsp;...

Title:Computer Games as a Sociocultural Phenomenon
Author:Andreas Jahn-Sudmann, Ralf Stockmann
Publisher:Palgrave Macmillan - 2008-03-15


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