Computer Graphics For Scientists And Engineers

Computer Graphics For Scientists And Engineers

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The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.The purpose of this book is to provide an introductory text for understanding the fundamental principles of computer graphics. ... data structures, manipulation of 2 -D and 3-D graphical objects and surfaces, and the fundamental algorithms. ... In addition, a Solutions Manual is available for professors using this as a text book.

Title:Computer Graphics For Scientists And Engineers
Author:R G S Asthana, N K Sinha
Publisher:New Age International - 2007-01-01


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