Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)Programming patterns include a number of immediately useful solutions, which we will now review one by one. What follows is a ... But externs generate lots of bindings, and in the end, your class diagram will begin to look like a spider web. ... All instances actually point at the same structure, so this request call must create the singleton for the first call and just return pointers to it in subsequent calls. Thusanbsp;...
|Title||:||Core Techniques and Algorithms in Game Programming|
|Author||:||Daniel Sánchez-Crespo Dalmau|
|Publisher||:||New Riders - 2004|