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qThe sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games consider how each locates elements of control in their structuresq--Provided by publisher.Juul explains, a€œGuitar Hero is different from playing guitar; playing Wii Sports ( 2006) tennis is not exactly the same as playing physical tennis. ... The system simplifies the capture process, enabling novices to perform poor mimesis easily and get responsive action on screen ... insane amt of dialogue that will drown you out to the point you start pullin out your hair id love to of gotten to the end of disk 1 andanbsp;...

Author:Matthew Wysocki
Publisher:McFarland - 2013-02-01


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