This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learnersa domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.... in the present correlated with childrena#39;s past scores on standardized math achievement tests, extending all the way back ... studies trained on a broad range of numerical activities, such as number recognition, playing board games, counting, anbsp;...
|Title||:||Describing and Studying Domain-Specific Serious Games|
|Author||:||Joke Torbeyns, Erno Lehtinen, Jan Elen|
|Publisher||:||Springer - 2015-09-14|