The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: ac The key elements of design and development that require particular attention from multiple disciplines to ensure success ac An overview of successful models and methods, and the trade-offs made throughout the process, to guide development ac Cohesive, multidisciplinary views of the issues that arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released ac The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning games, it offers a comprehensive picture of the state of the art.3.7.2 The aSkina One of the more hotly debated design decisions involved the choice of product that players would be marketing. ... Originally, we envisioned a 3-D city approach, with different areas of the city representing different areas of marketing (e.g., an Raamp;D building for product development, a research ... viewing competitors, and a central ahome officea hub that stores important performance data.
|Title||:||Design and Development of Training Games|
|Author||:||Talib S. Hussain, Susan L. Coleman|
|Publisher||:||Cambridge University Press - 2014-11-10|