Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide areal experiencea to users. Only when the material experienced runs its course to fulfilment is it then regarded as areal experiencea that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.(http://www.golfzon.com/) The virtual golf simulator, which was mentioned in the introduction to this chapter, considers the ... Lastly, the interior design of the room includes a standing microphone on top of a mini-stage and lights to map theanbsp;...
|Title||:||Design for Experience|
|Publisher||:||Springer - 2015-03-17|