Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first qHello, Worldq example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. What youall learn How to use your existing C# skills to develop applications on the iPhone and iPad Apple's Model View Controller (MVC) methodology Working with CocoaTouchas UIKit to create iOS applications using native controls Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others Accessing shared resources such as the photos, contacts, and more How to persist and retrieve data using SQLite and .NET libraries Complex drawing and animation using CoreGraphics and CoreAnimation The use of Apple's Push Notification Service The latest game porting techniques using XNA Touch How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store. Please note: to make use of the exercises in this book, readers must have a Mac computer running OS 10.6 or higher. Table of Contents Getting Started with MonoTouch Our First Application The Model, View, Controller Approach to Multiple Screen Applications iPad and Universal (iPhone/iPad) Applications More on Views and Controllers Introduction to Controls Standard Controls Content Controls Working with Tables Working with Keyboards Multitasking Working with Touch Working with Shared Resources User and Application Settings Working with CoreLocation Drawing with CoreGraphics Core Animation Notifications Working with Data Publishing to the App Store Third Party Libraries Using Objective-C Libraries and CodeObjective-C libraries that you use in the iOS have their roots in Unix, and compile down to Static Object Code Library files. ... However, mobile devices typically use a smaller, optimized set of instructions that allow the chips to be smaller and draw less power. ... in this respect; for example, the iPhone 3G and earlier only understand the ARMv6 instruction set, whereas the iPhone 4 and iPad and iPad 2 cananbsp;...
|Title||:||Developing C# Apps for iPhone and iPad using MonoTouch|
|Publisher||:||Apress - 2011-06-08|