Digital Media Processing

Digital Media Processing

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Multimedia processing demands efficient programming in order to optimize functionality. Data, image, audio, and video processing, some or all of which are present in all electronic devices today, are complex programming environments. Optimized algorithms (step-by-step directions) are difficult to create but can make all the difference when developing a new application. This book discusses the most current algorithms available that will maximize your programming keeping in mind the memory and real-time constraints of the architecture with which you are working. A wide range of algorithms is covered detailing basic and advanced multimedia implementations, along with, cryptography, compression, and data error correction. The general implementation concepts can be integrated into many architectures that you find yourself working with on a specific project. Analog Devices' BlackFin technology is used for examples throughout the book. *Discusses how to decrease algorithm development times to streamline your programming *Covers all the latest algorithms needed for contrained systems *Includes case studies on WiMAX, GPS, and portable media playersAutocorrelation (continued) vocoder, 622a€“623 Wiener filter, 384 Autocovariance function, 299 Automotive software integrity level (ASIL), ... Block-based filtering image filter, 578a€“579 median filter, 730a€“733 Block codes, 97a€“98 example, 98a€“ 99 linear, 99a€“101 Block layer, ... C. CABAC. See Context-based adaptive binary arithmetic coder Canny edge detector, 517a€“518 CORDIC algorithm, 519a€“521 edgeanbsp;...

Title:Digital Media Processing
Author:Hazarathaiah Malepati
Publisher:Newnes - 2010-06-25


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