Inspired by the atechnologies of the selfa theorized by Michel Foucault in the early 1980s, this volume investigates how contemporary individuals fashion their identity/identities using digital technologies such as ambient intelligent devices, social networking platforms and online communities (Facebook, CouchSurfing and craigslist), online gaming (SilkRoad Online, Oblivion and World of Warcraft), podcasts, etc. With high-speed internet access, ubiquitous computing and generous storage capacity, the opportunities for staging and transforming the self/selves have become nearly limitless. This book explores how technologies contribute to the expression, (co-)construction and enactment of identities. It examines these issues from various perspectives as it brings together insights from different disciplines a design, discourse analysis, philosophy and sociology.... a narrow code of vocabulary specific to the site; an example of how aa symbolic code can aid in the identification of who belongs to a ... The profiles, similar to those used on Facebook and MySpace serves as a digital representation of onea#39;s identity, but unlike ... a coffee/drink), what they can offer guests, their language skills, past and future travel plans and personal interests. There is little freedom to add third party plugins (video, flash) or applications and while individuals can a hideaanbsp;...
|Title||:||Digital Technologies of the Self|
|Author||:||Yasmine Abbas, Fred Dervin|
|Publisher||:||Cambridge Scholars Publishing - 2009-10-02|