You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials a references as well as serious game demos and presentations.Before the GAcll, As demonstrated in the Tutorial level, a pre-call aquot;walkaroundaquot; of the fire house is necessary. You should check your roster, check the weather, check your equipment, A job aid/checklist will be available to you. If necessary, You can get coaching ... EspaApt Youa#39;ll be in your truck (your command 4 control center), able to see the ongoing fire through your windshield. You should immediatelyanbsp;...
|Title||:||End-to-End Game Development|
|Author||:||Nick Iuppa, Terry Borst|
|Publisher||:||Taylor & Francis - 2012-10-12|