Fundamentals of Shooter Game Design

Fundamentals of Shooter Game Design

4.11 - 1251 ratings - Source

... three defensive (demoman, that is demolitions expert, heavy weapons expert, andengineer); and three support (medic, sniper, and spy). The collection oftools and weapons that an avatar has ina given round of play is called its loadout.

Title:Fundamentals of Shooter Game Design
Author:Ernest Adams
Publisher:New Riders -


You Must CONTINUE and create a free account to access unlimited downloads & streaming