Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the aOne Pagera document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.Games. 2006 PC: Sam aamp; Max Season One, Episode 101: Culture Shock Nintendo DS: Dragon Quest Heroes: Rocket ... Destination: Treasure Island Nintendo DS: The Legend of Zelda: Phantom Hourglass, Heroes of Mana, Lunar Knights, anbsp;...
|Title||:||Game Design Foundations|
|Publisher||:||Jones & Bartlett Publishers - 2009-06-23|