A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.of these tutorials are explicitly tutorials, others are billed as licenses as in Gran Turismo, and other games simply create very easy levels ... all of the NPCs acted partly as an interactive in-game manual and also related backstory to the players to get them into the world. ... Dreamcast and on through Sonya#39;s PS2 and Microsofta#39;s Xbox, the game designer now needs to consider online multiplayer gaming foranbsp;...
|Title||:||Game Development and Production|
|Publisher||:||Wordware Publishing, Inc. - 2003-01|