Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.Data analysis has been critical in the success of social gaming and free-to-play massively multiplayer online games ... Algorithms to assess usability have already been developed, but these will become more sophisticated and useful in making design ... Science Even if the predictions discussed in this section hold, the view of user interface design as an art instead of a science ... Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s).
|Title||:||Game Development Essentials: Game Interface Design|
|Author||:||Kevin Saunders, Jeannie Novak|
|Publisher||:||Cengage Learning - 2012-03-27|