This book provides a unique approach to game design with its focus on in-depth analyses of top-selling games. Rather than examine programming or three-dimensional art composition, game designer and journalist Mark H. Walker takes a look at the factors that journalists, gamers, and designers feel made games such as Empire Earth, The Sims, Max Payne, and RollerCoaster Tycoon commercial and critical successes, including quality, topic, game play, cool factor, and marketing and public relations. Additionally, game industry insiders who are outside the technical development loop, as well as over 100 gamers of all ages, share their insights on what they believe makes a successful game. Features: Understand the characteristics of games that have sold well; Learn about the importance of choosing your game's genre and topic wisely; Discover how to make use of marketing and public relations in order to boost your game's sales; Find out how to make your game appeal to the broadest market possible; Study the analyses of top-selling games and discover what made them so successful.Two hundred and thirty-eight pages. Thata#39;s the length of Empire Eartha#39;s user manual. In the age of CD-ROM case-sized manuals, 32- page PlayStation 2 manuals, and skimpy 96-page simulation manuals, 238 pages says one thinga quality.
|Title||:||Games That Sell!|
|Publisher||:||Wordware Publishing, Inc. - 2003|