The concept of gamification turns healthy behaviors, such as losing weight or helping the environment, into a game that rewards success. This new and exciting niche in the game industry provides limitless opportunities for young people who are interested in the cutting edge of computers and technology, and how it interacts with daily life. This book does an excellent job of explaining exactly what gamification is by showing how technologies such as smartphones and apps are upending the way games are conceived and played. The reader is then introduced to specific examples of gamification concepts in the areas of environmentalism, education, health, and social causes. These include games that incentivize such behaviors exercising, recycling, and volunteering in the community. The examples illustrate the potential of this new concept in computer technology, sparking an interest in future computer scientists to jump into the field.Now at seventeen million views on YouTube, this video shows that an amusing idea can promote exercise in a community. ... consistently high ratings of the reality show The Biggest Loser demonstrate our culturea#39;s interest in wellness, specifically weight loss. ... Weekly challenges and a season-ending prize make it compelling to millions. ... Two contestants on The Biggest Loser compete in a challenge.
|Publisher||:||The Rosen Publishing Group - 2013-07-15|