The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. Gaming in Social, Locative and Mobile Media explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.The Economist (2012), a#39;Video Games: Japan Fights Backa#39;, The Economist, 17 November, accessed 10 June 2013. ... (2010), a#39;Locative Media and Mediated Localities: An Introduction to Media Geographya#39;, Aether: The Journal of Media Geography 5a: 1a17. ... Forum Discussion Paper No.7 (London: Oxford Internet Institute).
|Title||:||Gaming in Social, Locative and Mobile Media|
|Author||:||Larissa Hjorth, Ingrid Richardson|
|Publisher||:||Palgrave Macmillan - 2014-05-30|