Gaming und Bibliotheken

Gaming und Bibliotheken

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Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.Beispiele:Sim City, Railroad-Tycoon, Landwirtschaftssimulator Voraussetzungen: PC oderKonsole oder Mobile Device ... Abb. 16 Screenshot aus dem Spiel Die Sims 3 von Electronic Arts. Mit Abb. 18 Screenshot des Spiels Contre Jour.

Title:Gaming und Bibliotheken
Author:Christoph Deeg
Publisher:Walter de Gruyter GmbH & Co KG - 2014-09-04


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