qThis book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behaviorq--Provided by publisher.For 3D spatial user interfaces see LaViola Jr aamp; Marks (2010). ... suggestions and support, the anonymous reviewers for their valuable suggestions, and also Mercedes PAcrez MillAin and Paul Bodesheim, who ... The FlightGear manual (2nd ed.)anbsp;...
|Title||:||Handbook of Research on Serious Games as Educational, Business and Research Tools|
|Author||:||Cruz-Cunha, Maria Manuela|
|Publisher||:||IGI Global - 2012-02-29|