A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.A Videogame Industry Guide Brent Rabowsky ... exemplified by the iconic Doom franchise, though the success of console shooters such as Halo has permanently altered the previously widespread view that shooters cannot excel on consoles.
|Publisher||:||gameindustrybook - 2010-08-20|