The professional programmeras DEITELAr guide to iPhone app development using iPhone SDK 3.x, XcodeAr, Objective-CAr and CocoaAr More than 1.5 billion iPhone apps were downloaded from Appleas App Store in just one year! This book gives you everything youall need to start developing great iPhone apps quickly andaonce youave joined Appleas fee-based iPhone Developer Programato get them up and running on the App Store. The book uses an app-driven approachaeach new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps youall develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite TwitterAr Searches Painter Voice Recorder Flag Quiz Game Address Book TwitterAr Discount Airfares By Chapter 3 youall be building apps using XcodeAr, CocoaAr and Interface Builder. Youall learn object-oriented programming in Objective-CAr and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: ac iPhone SDK 3.x, XCodeAr, Interface Builder ac Object-Oriented Programming in Objective-CAr and CocoaAr ac Collections, GUI, Event Handling ac Controllers, Application Templates ac UIView, Multi-Touchac ac Core Audio, Core Animation, NSTimer ac Tables, UINavigationController ac Map Kit, Core Location, GPS, Compass ac Photos, iPod Library Access ac SerializationAn App-Driven Approach Paul Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano ... Classes are to objects as blueprints are to housesaa class is a aplana for building an object of the class. ... For example, in an objectoriented design of a bank, the abank tellera class needs to relate to other classes, such as anbsp;...
|Title||:||iPhone for Programmers|
|Author||:||Paul Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano|
|Publisher||:||Pearson Education - 2009-10-29|