SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need. What youall learn ac SpriteBuilder and Cocos2D v3 basics ac How to design a parallax scrolling game scene ac All about game physics in SpriteBuilder from simple animations to breakable joints and soft-body physics ac Creating and combining visual effects ac Designing menu screens with scroll views ac Font management and localization for your game ac How to incorporate audio assets in your game Who this book is for Game developers who have experience with iOS development but are new to SpriteBuilder. Some Cocos2d or Sprite Kit experience is helpful but not necessary. Table of Contents Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 Ch. 1: Introduction Ch. 2: Laying the Groundwork Ch. 3: Controlling and Scrolling Ch. 4: Physics and Collisions Ch. 5: Timelines and Triggers Ch. 6: Menus and Popovers Part II: Getting Down to Business with SpriteBuilder Ch. 7: MainScene and GameState Ch. 8: Selecting and Unlocking Levels Ch. 9: Physics Joints Ch. 10: Soft-Body Plastics Part III: Now You're a SpriteBuilder Pro! Ch. 11: Audio and Labels Ch. 12: Visual Effects and Animations Ch. 13: Porting to Android Ch. 14: Debugging and Best PracticesWhen you later find your app download size has increased too much, consider unchecking one or more of the publishing ... There is no non-Retina iPhone device supported by Cocos2D other than the iPhone 3GS, and the 3GSa#39; highest supported operating system is iOS 6. ... and the iPhone 3G as well as corresponding iPod touch models (first and second generation, and third generation with 8-GBanbsp;...
|Title||:||Learn SpriteBuilder for iOS Game Development|
|Publisher||:||Apress - 2014-11-21|