This book was designed to show scientists and engineers how to use Mathematica to solve scientifically interesting problems in a variety of disciplines. The book covers all the major features of Mathematicaae.g. graphics programming, writing packages, and the new features in Mathematics 3.0. Exceptionally practical in approach, it draws application from qreal-lifeq situations in physics, mathematics, and2.5.1 NSolve 73 2.5.2 FindRoot 75 2.6 Finding the Minimum of a Function 79 2.7 Quantum Wells - An Example of an Eigenvalue Problem 80 2.8 Problem Set 88 2.9 The Three-Body Problem 91 2.9.1 The Full Three-Body Problem 91 2.9.2 Aanbsp;...
|Title||:||Mathematica for Scientists and Engineers|
|Publisher||:||Addison-Wesley - 1998|