In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.qLike most of my peers in the computer game industry, Ia#39;m self-taught in what I do. Manuals, tutorials, and simply putting hours into working in the gaming industry have been my teachers. ... By buying it you also have decided to subscribe to a self-teaching attitude and have what it takes to surpass me or anyone else in the field if you put your mind to it. While it does ... Be forewarned, though, Ia#39;m not just adding another didactic, strictly educational, dry technical manual to your collection.
|Title||:||Modeling a Character in 3DS Max|
|Publisher||:||Jones & Bartlett Publishers - 2010-03-18|