How maturing digital media and network technologies are transforming place, culture, politics, and infrastructure in our everyday life.... too infrequently to be stocked in normal stores but that collectively rival the share of the market controlled by hits). ... Blizzard Entertainment a owners of the most popular MMORPG, World of Warcraft (WoW) a boasts that it has some eight million dedicated players. Even taking into account corporate hyperbole, the fact remains that the population of one game alone exceeds that of ... But they did so in a contested zone on a WoW server in which players routinely fight other players.
|Publisher||:||Mit Press - 2008|