Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.With the rise of machinima, it has splintered into diverse directions, forexample live capture, documentary, music video, storytelling and experimental. ... George Lucas (1977) revolutionized computergenerated interactive graphics (CGI) and animation in his production of Star Wars, ... Star Warsa#39; R2D2 creator Tony Dyson is now one of the leading figures in machinima production within Second Life, with aanbsp;...
|Title||:||New Opportunities for Artistic Practice in Virtual Worlds|
|Publisher||:||IGI Global - 2015-06-26|