Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. Youall enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.An NBA regulation basketball Table 7-4. ... The size and location ofthe various elements ofa basketball court depend on whether the FIBA, NBA, or NCAA standards are used. Some ofthe more important court dimensions are listed in Table 7-5.
|Title||:||Physics for Game Programmers|
|Publisher||:||Apress - 2005-04-19|