Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.... gaming as 24 sociality 5 socially withdrawn individuals 23 software; homebrew 161a2 Sonic 2 Beta 153a6 Sonic the ... 115 Super Mario Galaxy 36; speedrunning 131 Super Mario Kart 129 Super Mario Sunshine; Official Guide 97 Superanbsp;...
|Title||:||Playing with Videogames|
|Publisher||:||Routledge - 2008-08-18|