Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming.
|Title||:||Principles of Computer Graphics|
|Publisher||:||Springer Science & Business Media - 2005-05-06|