Provides information on designing and implementing mobile applications for the iPhone and the iPod touch.For example, in the following code, an image is drawn on the canvas three times, and each time the translate() and rotate() parameter values and ... The save() method saves a snapshot of the canvas, which can then be retrieved later using the restore() method. ... On first take, the potential for creating canvas-based animation sounds like a perfect lightweight substitute for Flash for iPhone and iPod touch.
|Title||:||Professional IPhone and IPod Touch Programming|
|Publisher||:||John Wiley & Sons - 2008-01-29|