Real World Windows 8 Development is a developeras handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards. Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more. Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development. What youall learn Discover the pertinent points of the technology stack in Windows 8 from a developeras perspective. Familiarize yourself with best practices around usage of controls, user experience paradigms, navigation, storage, service integration, contracts, and more. Incrementally make your Windows 8 application feature-rich and an integrated well-behaved citizen in the operating system. Learn from crisp, standalone discussion of topics in each chapter Who this book is for Real World Windows 8 Development is by a developer, for developers. The book is for .NET developers wanting to utilize their existing skills in XAML and C# towards building a Windows 8 application. On the fence about how your C# and .NET skills apply in the new WinRT world? Have a dream application idea that you slowly want to build up? This book is for you. Table of Contents Part I - Knowing the Ecosystem: Introduction to Windows 8 Part I - Knowing the Ecosystem: Modern UI Design Part II - Getting Started: The Platform a Developer Tools Part II - Getting Started: The Right Controls Part II - Getting Started: The Look a Feel Part II - Getting Started: Content Structuring a Navigation Part III - Into the Groove: Orientation a Visual States Part III - Into the Groove: Handling Data Part III - Into the Groove: Application Lifecycle Management Part III - Into the Groove: Contracts Part IV - The Bling: Media a Sensors Part IV - The Bling: Tiles, Badges, and Toasts Part V - Above a Beyond: Cloud Augmentation Part V - Above a Beyond: Live Service Integration Part V - Above a Beyond: Real-World Techniques Part V - Above a Beyond: DeploymentThrough the use of contracts, however, the OS often acts as a broker to enable an app-to-app handshake. Features like ... Tiles are the squares and rectangles that represent apps on the Windows 8 Start screen experience. Tiles are the frontanbsp;...
|Title||:||Real World Windows 8 Development|
|Publisher||:||Apress - 2013-05-14|