Rhetoric/Composition/Play Through Video Games

Rhetoric/Composition/Play Through Video Games

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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learninga€”specifically reading, writing, and critical thinkinga€”in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.Retrieved from http://www.tannerhiggin.com /how-i-use-leeroy-jenkins-to-teach- race-in-videogames/ Hodgkin, Robin A. ... Retrieved from http:// benhourigan.com /documents/2004/bh2004-youneed1.1.pdf How to spell 100% right all of the time.

Title:Rhetoric/Composition/Play Through Video Games
Author:Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
Publisher:Palgrave Macmillan - 2013-03-20


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