Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applicationsathe result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?What can the designers of physical and digital worlds learn from one another? Why should an architect care about computer games? And what can a game designer take from architecture?
|Title||:||Space Time Play|
|Author||:||Friedrich von Borries, Steffen P. Walz, Matthias Böttger|
|Publisher||:||Springer Science & Business Media - 2007-09-14|