This book focuses on the current state of play with the integration of digital technologies into school-based teaching and learning. As well as a comprehensive analysis of developments to date it identifies 'what works' with technology and education.Just as there has been an increase in the diversity of games, so too has there been a propagation of technology platforms ... support gaming, to specific devices designed solely for game play; of the latter, the two market leaders are Sony PSPanbsp;...
|Title||:||Teaching With Technologies: The Essential Guide|
|Author||:||Younie, Sarah, Leask, Marilyn|
|Publisher||:||McGraw-Hill Education (UK) - 2013-02-01|