This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.Hilary McLellan  postulates that each 10 minutes something (exciting) should happen. ... Ludic spaces are always composed of one or more out of three different formal structures, which he calls: Game, ... For example, a pinball-hero will not read the instruction manual, but just start to play and learn some good and bad ... in a dialogue each character should have no more than 2 or 3 lines to say, monologues should be avoided, or a scene should not be much longer than 3-4 minutesanbsp;...
|Title||:||Technologies for E-Learning and Digital Entertainment|
|Author||:||Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li|
|Publisher||:||Springer - 2006-03-22|