This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.Jack Buser, Computer and Game Initiative Engineer, Dolby Laboratories aThis impressive guide is a great resource for anyone just starting out in the business, as well as professionals already working in the industry.a a Keith Arem, gameanbsp;...
|Title||:||The Complete Guide to Game Audio|
|Publisher||:||CRC Press - 2013-04-02|