Months later, when the Doofuzz Dudes are called back to Moondar, they are hardly prepared for the new danger they must face. Crown Princess Krystina has been kidnapped by the evil Dreezles, and the Moondarian and Lundarian Oracles have prophesied that only the Doofuzz Dudes can get her back! The quest to rescue the Princess leads the Dudes to the ghastly Marshes of Salcazar and to the home of the sinister Blabbel of Salcazar, the strange soothsayer who lives down at the bottom of a well. They travel across the land on a fabulous bird called a Hawthork, all the time searching for clues to the whereabouts of the missing Princess. Their search leads them to strange markets where they meet odd creatures called Quigglers, and to terrifying Mount Dredlock and the scary Dracmoor Castle. In their travels the Dudes have to face absolutely dreadful beasts, from ghastly killer Eezels to gruesome flying Gerdlocks. They also meet a horrid Shengoogle Goblin, and a rather frightening two headed Giant who wants to eat them. On the other hand they encounter some fun animals too, such as the beautiful flying Hawthorks and the clever and entertaining Springars. . They also learn some things about life which they never learnt at school. Do the Dudes find the kidnapped Princess? What terrible thing awaits them in Dracmoor Castle ?Ita#39;s lucky that we already have permission for a sleep-out in the tree house. Wea#39;d better plan what to take on the trip. Wea#39;ll need the Spell Book, the metal detector and a torch, and Ia#39;ll get Mum to make some chocolate chip muffins and peanutanbsp;...
|Title||:||The Doofuzz Dudes and the Princess Detector|
|Author||:||Roslyn J. Motter|
|Publisher||:||Doofuzz Dudes Rescue Moondar - 2006|