Navigation in computer-based, educational hypermedia and in occluded (where vision is blocked by walls, trees, buildings, etc.) 3-dimensional (3-D) video game environments is believed to place a heavy cognitive load on working memory. Navigation (topological) maps may provide effective support in these environments. Scaffolding, including graphical scaffolding such as navigation maps, helps learners by reducing the amount of cognitive load placed on working memory, leaving more working memory available for learning.The computer configuration included a standard computer keyboard, a 3-button mouse, and a 17a CRT monitor. ... The third computer was a Dell Latitude D500, Pentium M laptop computer with 256MB RAM, and running the Windows 98anbsp;...
|Title||:||The Effect of Navigation Maps on Problem Solving Tasks Instantiated in a Computer-based Video Game|
|Publisher||:||ProQuest - 2006|