The purpose of this study was to examine the effects rhythmic videogames have on processing speed in adults. Undergraduate students served as participants with each receiving a pre and post treatment battery of processing speed measures. The experimental group played the rhythm game Guitar Hero II, while the control group played Myst III. As rhythmic videogames require high levels of mental and manual dexterity, it was hypothesized that the experimental group would show a significant increase in post-test performance compared to the control group. The results of the study indicate a dramatic difference between groups in terms of post-test performance on tests of processing speed, with those playing the rhythm game performing much better than those in the control group.later, although requiring attention and concentration, is not nearly as fast paced as Guitar Hero, where focus is placed on using dexterity to play ... It was hypothesized that the rhythm-based game, Guitar Hero II, would significantly increase processing speed scores among ... screen, requiring the player to quickly be able to adapt to the speed of game play through both vision as well as manual dexterity.
|Title||:||The Effects of Rhythmic Videogames on Processing Speed in Adults|
|Publisher||:||ProQuest - 2009|