Proceedings of an October 2000 conference. More than half of the papers reflect interest in rendering and geometric modeling. Other research areas, such as visualization, computer human interaction, and computer animation, are also represented. Papers are in sections on rendering, global illumination, text layout and visibility, modeling and simulation, surface modeling and processing, dynamic and subdivision surfaces, meshes and contours, geometric modeling, video techniques, animation, and human computer interaction. Specific subjects include interactive simulation of surgical cuts, the intersection of two ringed surfaces, compression of indoor video sequences using homography-based segmentation, and intuitive virtual grasping for non-haptic environments. Lacks a subject index. Annotation copyrighted by Book News, Inc., Portland, ORTo reconstruct the space conic, we then need to solve the equation Pa#39;C A/C, P = A for A, where the subscript f indicates the front view. Hence ... The method builds a wireframe model in preparation for automatic interpretation of faces and solids and uses a B-rep model to represent the reconstructed solid. 4.1. ... Therefore, we project each curve onto the two coordinate axes and get four different segments.
|Title||:||The Eighth Pacific Conference on Computer Graphics and Applications|
|Author||:||Brian A. Barsky, Yoshihisa Shinagawa, Wenping Wang, Chinese University of Hong Kong|
|Publisher||:||IEEE - 2000|