Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)If youa#39;ve not done much audio editing before, then have a look at the online Appendix D: Audio Editing for Games for ... There are some issues with MP3s in games, but there are plenty of alternatives that can save space while still sounding good. We have looked at why CD-quality audio takes up about 10MB of memory per minute (or at least we did if you did what you were told and read Appendix G). ... The good news is that both Microsoft (Xbox 360) and Sony ( PlayStation 3) can useanbsp;...
|Title||:||The Game Audio Tutorial|
|Author||:||Richard Stevens, Dave Raybould|
|Publisher||:||Taylor & Francis - 2013-05-02|